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About Me

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Born in: London, England

Lives & works in London, England

Age: 21

Hi! I am Angelina Lewis, a games design Artist and designer from London. From a young age, I always loved creating characters. Before I knew how to do so professionally, I would draw for hours on end creating extremely intricate character designs. From then on, I knew I wanted to be a character artist and create interesting stories for my characters

My father remained my inspiration throughout, introducing me to the world of video games and technology before his passing in 2016. 

In 2019 began to study the art of game design, at East London Arts and Music College. Here, I learned a lot about the world of digital art, as well as the plenty of different forms of media and the different types of art. I also learnt some valuable design and animation principles, that I decided to incorporate into my growing art style.

 

After graduating in 2021, I studied at the Academy of Contemporary Music, where I explored my art style. I worked on plenty of independent and group projects and realised my favourite art form, Pixel art.

Every artist was first an amateur.
― Ralph Waldo Emerson

CV

Education

[2014 - 2019] Eastbury Community School:

Maths - 6

English Language - 7

Science - 6/5

Art and Design - 6

Computer Science - 6

[2019 - 2021] - East London Arts and Music:

Games Design - Distinction

English - A*

Maths - C

[2021 - 2024] - Academy of Contemporary Music:

Games Design -

Software

Proficient in:

Aseprite

Clip Studio Paint

Experienced with:

Autodesk Maya

Substance 3D Painter

Unity

2D Graphics

Proficient in:

Concept Art

Character Sprite

Animation

Experienced with:

Illustration

3D Graphics

Proficient in:

Modelling

Texturing

Experienced with:

UV Mapping

​Agile Management

Proficient in:

Scrum:

Jira

Confluence

Google:

Excel, docs, slides

Experience

[January 2023 - April 2023]
The Revengineer ACM Studios (University Project]

Art Lead

I worked as an art lead in a group of 22 people. I managed the art team using the agile structure, thinking collectively and adaptively when making decisions for the team.

My role also entailed creating pipelines, overseeing, giving extensive feedback, and creating 2D and 3D concepts and final art assets.


[September 2022 - December 2022]
ABULIA ACM Studios (University Project)

Artist

I worked as an artist on an indie scale of 8 people. I was responsible for the concepts and final art involving the environments and props used in the game.

I was also responsible for managing these props and environment assets in Unity, and communicating closely with the programmers and designers to ensure that these assets are implemented as desired.

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