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About Me

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Born in: London, England

Lives & works in London, England

Age: 21

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Hi! I am Angelina Lewis, a games design Artist and designer from London. From a young age, I always loved creating characters. Before I knew how to do so professionally, I would draw for hours on end creating extremely intricate character designs. From then on, I knew I wanted to be a character artist and create interesting stories for my characters

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My father remained my inspiration throughout, introducing me to the world of video games and technology before his passing in 2016. 

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In 2019 began to study the art of game design, at East London Arts and Music College. Here, I learned a lot about the world of digital art, as well as the plenty of different forms of media and the different types of art. I also learnt some valuable design and animation principles, that I decided to incorporate into my growing art style.

 

After graduating in 2021, I studied at the Academy of Contemporary Music, where I explored my art style. I worked on plenty of independent and group projects and realised my favourite art form, Pixel art.

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Every artist was first an amateur.
― Ralph Waldo Emerson

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CV

Education

[2014 - 2019] Eastbury Community School:

Maths - 6

English Language - 7

Science - 6/5

Art and Design - 6

Computer Science - 6

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[2019 - 2021] - East London Arts and Music:

Games Design - Distinction

English - A*

Maths - C

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[2021 - 2024] - Academy of Contemporary Music:

Games Design -

Software

Proficient in:

Aseprite

Clip Studio Paint

Experienced with:

Autodesk Maya

Substance 3D Painter

Unity

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2D Graphics

Proficient in:

Concept Art

Character Sprite

Animation

Experienced with:

Illustration

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3D Graphics

Proficient in:

Modelling

Texturing

Experienced with:

UV Mapping

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​Agile Management

Proficient in:

Scrum:

Jira

Confluence

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Google:

Excel, docs, slides

Experience

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[January 2023 - April 2023]
The Revengineer ACM Studios (University Project]

Art Lead

I worked as an art lead in a group of 22 people. I managed the art team using the agile structure, thinking collectively and adaptively when making decisions for the team.

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My role also entailed creating pipelines, overseeing, giving extensive feedback, and creating 2D and 3D concepts and final art assets.


[September 2022 - December 2022]
ABULIA ACM Studios (University Project)

Artist

I worked as an artist on an indie scale of 8 people. I was responsible for the concepts and final art involving the environments and props used in the game.

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I was also responsible for managing these props and environment assets in Unity, and communicating closely with the programmers and designers to ensure that these assets are implemented as desired.

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